Importing Geometry¶
FocuZ imports both 2D art and full 3D models. 3D models are sliced into layers for depth-aware marking.
Supported formats¶
| Kind | Formats | Notes |
|---|---|---|
| 2D vector | SVG, DXF, AI | Lines/curves to mark or fill. |
| 3D solid | STEP / STP | True solids (via the built-in 3D engine). |
| 3D mesh | STL, OBJ, 3MF | Triangle meshes. |
| Images | common raster formats | For reference/placement. |
Importing 2D art¶
Add a 2D Import action (or drag a file onto the canvas) and choose your file.
- Multi-layer files — if the file has multiple layers, FocuZ asks whether to flatten them into one or keep them separate.
- Registration point — choose the reference point used to position the art (a 9-point grid for 2D).
- Position / Size / Rotation — place and scale the art on the canvas; link or unlink X/Y scaling.
- Border — optionally load a closed path as a clipping boundary so marks stay within it.

Fills need closed paths
A fill can only fill a closed shape. If a fill looks empty, the path probably isn't closed — check it in your design tool, or adjust the closed-path tolerance in Hardware & Device Setup.
Importing 3D models (slicing)¶
Add a 3D Slice action and import a STEP/STP or mesh file. FocuZ switches to the 3D canvas and slices the model into layers for marking.
- Registration — position the model in the work area (a 27-point grid for 3D).
- Sizing & Z position — scale the model and set where it sits along Z.
- Fill-Through — whether the bottom slice is marked.
- The slice count follows the model's depth and your settings.
How slices are marked (Z order, per-slice sublayers) is covered in Marking & Tracing.
Tips¶
- Check units/scale on import — confirm the imported size on the canvas grid before marking.
- Re-importing the same file is supported; FocuZ can relink originals when you reopen a project (see Projects & Files).
See also¶
- The Canvas — placing and transforming imports.
- The Sequencer — fills and marking parameters.
- Marking & Tracing — running a 2D or 3D job.